Rules & Guide

Everything you need to know

Auction Mode

Live real-time player auction

  • The host creates an auction by selecting a tournament, setting a budget per team, and defining the maximum squad size.

  • All participants join the auction using an invite link or code shared by the host.

  • Each participant owns one team. The host may also own a team.

  • Players are drawn from the tournament player pool. The host can exclude specific players before the auction starts.

  • Each participant can use Auction Preparation to star (highlight) players they want to target. This is visible only to them.

  • The auction cannot begin until at least two teams have joined.

  • Only the host can start the auction. All participants see a live lobby while waiting.

  • Players are presented one at a time in a randomised order. The current player is shown on the player banner with their team, role/position, nationality, and fantasy history.

  • The base price for every player in the initial auction is determined by the tournament. Re-auctioned players start at a reduced base price.

  • Bidding is verbal. Participants shout/call their bids out loud, and the host tracks the highest bidder and resolves the outcome.

  • The host finalises each player by:

    • Selecting the winning team
    • Entering the final sale price
    • Clicking 'Assign' to confirm
  • If no team bids on a player, the host clicks 'Unsold'. Unsold players are collected and offered as a group in the re-auction phase at the end.

  • A team cannot exceed its maximum squad size. Once full, it is locked from receiving further players.

  • A team cannot bid above its remaining budget. The host can see each team's remaining budget during the auction.

  • The host can undo the last player assignment if a mistake was made. This removes the player from the team and returns the budget.

  • The 'Last 4 Sold' panel updates in real-time showing the most recently sold players, which team bought them, and the price paid.

  • Once all players have been presented, unsold players are pooled for re-auction.

  • Re-auction base price is set at a reduced level for every player.

  • Team owners can nominate specific unsold players they want to bid on. Only nominated players enter the re-auction queue.

  • Re-auction follows the same verbal bidding format as the main auction.

  • Players who remain unsold after re-auction are not assigned to any team.

  • After the auction ends, each team owner selects one Captain (C) and one Vice-Captain (VC) from their squad.

  • Captain scores 2× their actual fantasy points for every match.

  • Vice-Captain scores 1.5× their actual fantasy points for every match.

  • Captain and VC selections only apply to starting XI players. Substitutes receive no multiplier.

  • Each owner has a time window to make their selection. The host can force-complete the selection phase if needed.

  • Captain and VC can be changed at any time through the Results page before points are locked.

  • The completed auction appears in the 'Completed Leagues' section on the tournament dashboard.

  • Fantasy points accumulate automatically as real matches are played during the tournament.

  • The leaderboard ranks teams by total effective points (starters only, with C/VC multipliers applied).

  • If a starting XI size is configured, only the top N players by points count towards the team's total. The rest are substitutes and score 0 effective points.

  • Squads and full match-by-match breakdowns are visible to all participants.